How does MilMo work?
A user starts out by creating a character, choosing attributes like a name, hairstyle and eye color. The character is persistent, which means it’s there every time a user logs in, and that it gets to accumulate possessions and attributes over time. With the character a user can start exploring the world of MilMo, and engage in different game activities. Here is a list of the types of gameplay MilMo offers:
Talking to other players through the in-game chat or instant messaging systems. MilMo encourages constructive and responsible behavior. Game support staff monitor player behavior and enforce the policies in order to discourage disrespectful, abusive or derogatory communication.
Our social feature system includes a Friend List, where users can add people they have gotten to know (or already know from real life). The Friend List allows for extended networking features like seeing who among your friends is online, where they are in a crowd, etc.
MilMo offers users a plethora of beautiful levels. A level is a well defined, self-enclosed piece of the game world that offers a user a set of challenges.
Characters in MilMo can acquire something called Special Abilities. A Special Ability is a game item that grants access to otherwise unavailable abilities, such as jumping higher, running faster, or being more resistant to harm.
Part of the challenge that MilMo offers is combat against different computer-controlled antagonists. These antagonists are, for example, crabs or tree stumps. Combat in MilMo is highly stylized, and falls into the category of mild cartoon violence. It contains no blood, suffering or gratuitous imagery of any kind. Enemies are defeated, not killed.
As players achieve different pre-determined goals in MilMo, they win medals. A medal is a visual and symbolic reward for accomplishing a milestone in the game. Certain advanced medals may grant a user’s character perks, such as new equipment or a new special ability.
Certain non-player characters in MilMo will offer users quests. A quest is a task, or set of tasks, for the player to complete, with a reward tied to its successful completion. Most quests also tell a story.